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Nov
13

Is Age of Sigmar a sequel to Warhammer Fantasy?

In the sprawling universe of tabletop wargaming, Warhammer Fantasy held a cherished place for decades. A rich tapestry of lore, intricate miniatures, and intense battles defined this classic game. However, in 2015, Games Workshop made a seismic shift with the release of Warhammer Age of Sigmar. This move left many fans questioning the connection between the two games - is Age of Sigmar a sequel to Warhammer Fantasy, or an entirely new entity?

 

The Demise of the Old World

To understand the relationship between Warhammer Fantasy and Age of Sigmar, one must delve into the cataclysmic events that transpired in the Old World. Warhammer Fantasy was set in this grim and perilous realm, where factions like the Empire, Dwarfs, and Greenskins vied for dominance. However, in a surprising turn of events, Games Workshop decided to bring about the apocalypse, culminating in the destruction of the Old World.

The End Times campaign, a series of narrative books, marked the conclusion of Warhammer Fantasy. Chaos ran rampant, beloved characters met their demise, and the very fabric of the Old World unraveled. Fans were left in shock, mourning the loss of a setting that had become synonymous with the Warhammer brand.

 

The Rise of the Mortal Realms

With the dust settling on the ruins of the Old World, Games Workshop introduced Warhammer Age of Sigmar. The new setting comprised eight Mortal Realms, each a distinct plane of existence with its own unique characteristics. Sigmar, a god-like figure who once walked the battlefields of the Old World, emerged as a central figure in this new narrative.

Age of Sigmar retained the fantasy elements that endeared Warhammer to fans - fantastical races, epic battles, and a deep lore. However, it also brought significant changes. The traditional rank-and-file formations of Warhammer Fantasy were replaced with a more dynamic system, and the rules were streamlined to encourage faster-paced gameplay. These alterations signaled a departure from the old while embracing the spirit of innovation.

 

Continuity or Rebirth?

The question of whether Age of Sigmar is a sequel to Warhammer Fantasy is a nuanced one. On one hand, Age of Sigmar emerged from the ashes of the Old World, inheriting its legacy. The gods, factions, and some familiar races made the transition, creating a sense of continuity. On the other hand, the radical changes in gameplay mechanics, setting, and narrative indicated a deliberate break from the past.

Many fans initially struggled with the abrupt shift, mourning the loss of the Old World and its established lore. The transition from the Old World to the Mortal Realms was a bold move that sparked debates within the Warhammer community. Some embraced the change, seeing it as an opportunity for fresh storytelling and gameplay experiences. Others, however, clung to the nostalgia of Warhammer Fantasy, reluctant to let go of the world they had invested in emotionally for so long.

 

The Tapestry of Lore

One of the critical aspects connecting Age of Sigmar to Warhammer Fantasy is the continuity of lore. While the setting changed drastically, key characters, factions, and gods from the Old World found their place in the Mortal Realms. Sigmar, for instance, transitioned from being a mighty warrior-king in the Empire to a god of order and civilization in Age of Sigmar. The Stormcast Eternals, Sigmar's chosen warriors, drew inspiration from the fallen heroes of the Old World.

Other factions, such as the Skaven, Dwarfs, and Elves, also survived the apocalypse, albeit in altered forms. The deep lore that fans cherished in Warhammer Fantasy was not discarded but rather reimagined in the context of the Mortal Realms. This interweaving of old and new narratives allowed Games Workshop to pay homage to the rich history of Warhammer while forging ahead with a fresh, expansive universe.

 

The Realmgate Wars

To bridge the gap between the Old World and the Mortal Realms, Games Workshop introduced the Realmgate Wars. This series of campaign books detailed the early conflicts in the Age of Sigmar setting, exploring the struggles of various factions as they adapted to the new realities of the Mortal Realms. The Realmgate Wars served as a narrative transition, providing players with a glimpse into the aftermath of the Old World's destruction and the dawn of a new era.

These wars not only established the backdrop for the ongoing narrative in Age of Sigmar but also showcased the evolving relationships between factions. Sigmar's grand plan to retake the Mortal Realms from the forces of Chaos unfolded through these campaigns, offering players a sense of purpose and direction in the new setting.

 

Evolution of Gameplay

While the lore maintained a connection to Warhammer Fantasy, the gameplay mechanics underwent a significant evolution in Age of Sigmar. The traditional square bases and regimented unit formations gave way to round bases and a more freeform movement system. This change aimed to streamline gameplay, reducing the complexity associated with large army movements and positioning.

Additionally, Warhammer Age of Sigmar introduced the concept of "Warscrolls," individualized profiles for each unit that outlined their rules and abilities. This departure from the unit-centric rules of Warhammer Fantasy allowed for more flexibility in army composition and encouraged players to experiment with diverse strategies.

The shift in gameplay mechanics sparked mixed reactions among the Warhammer community. Some welcomed the streamlined approach, finding it more accessible and conducive to faster-paced games. Others, however, lamented the loss of the tactical depth that characterized Warhammer Fantasy battles. The transition from rank-and-file formations to a more dynamic style of play marked a clear departure from the established norms of the previous game.

 

Cultural Impact

The release of Age of Sigmar not only reshaped the Warhammer gaming experience but also had a profound impact on the broader tabletop gaming community. The bold decision to end Warhammer Fantasy and introduce a new setting garnered attention beyond the dedicated Warhammer fanbase. It sparked discussions about the creative risks and innovations possible within the tabletop gaming industry.

The controversy surrounding the transition also highlighted the passionate and invested nature of the Warhammer community. While some fans resisted the changes, others embraced the opportunity to explore uncharted territories. This diversity of opinions and the subsequent dialogue contributed to the ongoing evolution of the Warhammer brand.

 

The Success of Age of Sigmar

Despite the initial skepticism and resistance, Warhammer Age of Sigmar has proven to be a success for Games Workshop. The game has attracted new players with its streamlined rules, dynamic gameplay, and visually stunning miniatures. The Mortal Realms, with their diverse landscapes and realms, provided a fertile ground for creative storytelling and imaginative battles.

The ongoing release of narrative-driven campaign books, battletomes, and miniatures has kept the player base engaged and excited. Age of Sigmar tournaments and events have become fixtures in the tabletop gaming calendar, showcasing the game's competitive and social aspects.

Games Workshop's commitment to supporting Age of Sigmar with regular updates, expansions, and community engagement has solidified its status as a distinct and thriving gaming system. The success of Age of Sigmar is a testament to Games Workshop's ability to adapt to changing tastes within the tabletop gaming community while maintaining the core elements that make Warhammer games iconic.

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